>> iOS 9.x ISSUE - INVESTIGATED AND SOLVED!
I would like to personally thank the people who used the contact me form
on the website and being patient while we investigated the issue with
our games running on iOS 9.x devices. It seems that not all devices were
affected either - my own iPad mini could be updated to iOS 9.3.1 and
showed no problems. In the end; mainly retina based devices were affected.
Unfortunately; the computer used to compile the games was sitting so long
- the hard drive died and it was a painful mess to recover the source code
from old backups scattered across various sources. Thankfully nothing was
lost so diagnosing the issue was made a little easier.
In the end; getting the latest Xcode and iOS 9.3 SDK's installed - tweaking
a few of the project settings to match (heck, the old code was iOS 4.2 SDK)
I was able to start the project up and I received the following error:
Of course; this has not been a problem on earlier versions of iOS - going way
back to iOS 2.x; so why did apple decide that now was a time to enforce
such a thing? In the end; the solution was quite simple, it seems I was not
the only one with this issue.
It seems that Apple isn't smart enough to realize that if there is only one
view in the application; then it should be the root view. To make matters worse;
the addSubview code was taken from one of the earlier sample
applications that was provided with the iOS SDK.
We will do some testing on some devices and from there hopefully submit
a new version of our games over the next few days for approval by Apple.
Hopefully if all goes to plan (approval) everyone should be able to get
back to their Caveman goodness! We defintely wanted to write about this
to highlight that this was in fact a fault from Apple - not ourselves.
A colleague of mine suggested it is the low-level bit fiddling we do
at times that could have broken the software on some 64 bit devices -
most of which are retina. Just to be on the safe side, including two
binary versions in the next update (uploading now!!)